

You’ve just found your new favorite game. To some, this might seem miserable, but to fellow enjoyers of rainy weather: congratulations. Cold, lonely, grey, wet, and with enough inner monologue to fill a book titled “How’d I Get Here?”. The texture of said atmosphere is the same as walking from your urban college’s commuter parking garage to your first class by yourself on the off chance it happened to rain during winter.

There’s been a constant overcast during my time investigating the coldness of the world truly is conveyed by a thick and ever-present atmosphere. As I walked the drab streets of Revachol, I felt as if I entered a macabre painting. The visual presentation is truly a work of art.
#DISCO ELYSIUM FINAL CUT SWITCH FULL#
Disco Elysium offers a full 3D presentation, being apparently so ambitious that it gave PS5 players some grief with its performance. The Switch is my console of choice for story-heavy experiences, and it has seen quite a few CRPGs grace it in the last few years. Games like Disco Elysium require the player to fully immerse themself in the world, and that can be difficult for me on console or PC. I’ve been eagerly waiting for this Switch port for the same reason I do for any delayed Switch port - because I have ADHD and have been unmedicated for years. I’m here to do what I always do: play catch up. Maybe that’ll be for another piece, but at the moment I don’t have much else to say that hasn’t already been said. I’ll refrain from offering half-baked takes on the story, but I truly love what I’ve experienced so far of the nuanced and political mystery. Adam and George both loved it in their reviews, and I’d highly recommend reading their pieces to get a good understanding of what you should expect of Disco Elysium as a whole. Regular readers of RPG Site will undoubtedly know we love this game. The reason I bring this up is because Disco Elysium is one of the only games I’ve ever played that seems to be all-encompassing in every facet of “good writing”. That might sound like a harsh and unfair dismissal of storytelling in this medium, but I understand that each title should be approached by its own merits.

It’s rare for games to fill more than one of these categories. In my many years playing games at an analytical level, I’ve come to terms with an unfortunate reality. It’s fair to say that those hypothetical questions are ways games may appeal to one audience or another. I’ve heavily simplified “good writing” for brevity, but most of us accept it to be an overall subjective phrase. Does that mean the work in question explores interesting concepts? Is the dialogue written in wonderful prose, giving each character a unique voice? Do the plot twists effectively shock the audience, leading to a story rich with drama. Saying a game has “good writing” is such a loaded, yet vague blanket statement.
